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Conference

Game Music Connect

15 Sep 2015New Date Reminder
Southbank Centre, London, UK

About Users Reviews Exhibitors Photos Speakers 9 Travel Deals

The Game Music Connect, organized by the will take place on 15th September 2015 in London, United Kingdom. The conference will cover areas like the game soundtrack, we’ll be delving deeper into interactive music, looking at sample library creation with a major library developer.


Timings

09:45 AM - 07:30 PM General Hours

Entry Fees

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Participants

upto 100
Delegates
Estimated Count

Category & Type

Conference
Entertainment & Media

Editions

15 Sep 2015


Frequency Not Available

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Game Art Connect UK

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Speakers

Speaker
Chuck Doud

Chuck Doud

Director of Music at PlayStation at PlayStation
Speaker
Simon Ashby

Simon Ashby

Co-Founder & VP Products at Audiokinetic at Audiokinetic Canada
Speaker
Byron Bullock

Byron Bullock

Senior Sound Designer at The Creative Assembly at... Canada
Speaker
James Hannigan

James Hannigan

Vice President at The Blackstone Group at The Blackstone Group
Speaker
Alastair Lindsay

Alastair Lindsay

at Takeda Pharmaceuticals at Takeda Pharmaceuticals
Speaker
Darrell Alexander

Darrell Alexander

Vice President of Finance at Capital One at Capital One South Africa
Speaker
John Broomhall

John Broomhall

Composer at TRANSPORT TYCOON at TRANSPORT TYCOON

Schedule & Agenda

Tue, 15 Sep 09:45 AM - 10:00 AMWELCOME TO GAME MUSIC CONNECT 2015!
Co-founder and host John Broomhall introduces Game Music Connect 2015
Tue, 15 Sep 10:00 AM - 10:30 AMVISION TALK: EMOTIONAL RESONANCE IN VIDEOGAME MUSIC
Game Music Connect is delighted to welcome one of the globeu2019s most important video game music executives. As Director Of Music for Sony Computer Entertainment America (SCEA) Worldwide Studios, Chuck Doud leverages over two decades of experience in music composition, production, technology and business. His remit includes such beloved Playstation titles as The Last Of Us, [u2026]
Tue, 15 Sep 10:30 AM - 11:30 AMCREATING VIRTUAL ORCHESTRAS
Composers for media u2013 and especially videogames u2013 require superb orchestral and sundry other sample libraries which are accessible, intuitive to use and sonically outstanding u2013 from rare authentic medieval solo instruments to large scale orchestral sections and choirs. Irrespective of budget commitments to record with real musicians, it is frequently necessary for composers of [u2026]
Tue, 15 Sep 11:30 AM - 11:45 AMBREAK
Tue, 15 Sep 11:45 AM - 12:30 PMVIRTUAL REALITY & THE MEANING OF MUSIC
Over the last twenty years, rightly or wrongly, many videogame creators have sought to apply the grammar and function of film music to an interactive medium somewhat at odds with its linear cousin u2013 with varying degrees of success. Games where the player is active protaganist in a real world gameplay scenario, yet is frequently [u2026]
Tue, 15 Sep 12:30 PM - 01:15 PMSCORE TO STUDIO 2
Further session and speaker details coming soon
Tue, 15 Sep 01:15 PM - 02:30 PMLUNCH BREAK
Tue, 15 Sep 02:30 PM - 03:15 PMTHE BAFTA INTERVIEW: ALIEN: ISOLATION
Key members of the Bafta-award-winning in-house audio team at Creative Assembly are joined by Alien: Isolationu2019s composer team for an in-depth discussion of the planning and preparation, composition and production processes, and integration and implementation phase of creating Alienu2019s acclaimed interactive music score. They will examine the systems that lie behind the playeru2019s visceral experience [u2026]
Tue, 15 Sep 03:15 PM - 04:00 PMGAME MUSIC REACT! 2015
Audiokineticu2019s interactive music expert returns to present an in-depth exploration of the single most significant area of differentation between scoring for videogames and other media. He will examine the challenges of creating and implementing music for non-linear gameplay experiences, and the fundamental approaches currently adopted by composers to address those challenges. His session will feature [u2026]
Tue, 15 Sep 04:00 PM - 04:30 PMBREAK
Tue, 15 Sep 04:30 PM - 05:15 PMBEEP EXCLUSIVE: BIG IN JAPAN
Canada Research Chair in Interactive Audio at the University of Waterloo, Karen Collins, joins Game Music Connect for a world exclusive. As Director of Beep, Collins heads up a huge and culturally significant undertaking to document the history of videogame sound and music through interviews with composers and other game audio professionals from around the [u2026]
Tue, 15 Sep 05:15 PM - 06:15 PMCROSSTALK 2015
An open forum for wide-ranging discussion and audience Q&A about the art, science and business of game music u2013 day-to-day working practices, relationships with game teams and music integration, general terms and conditions of business plus the likely challenges and opportunities for composers of music for games in the months and years ahead.
Tue, 15 Sep 06:15 PM - 06:20 PMCONCLUDING REMARKS
Game Music Connect u2013 au revoir, not goodbye.
Tue, 15 Sep 06:20 PM - 07:30 PMNETWORKING
Please stay and connect right outside The Purcell Room for an hour.
51.506200 -0.116392

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Belvedere Rd, Lambeth, London SE1 8XX
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